امپ و کبینت و دیستورشن و کمپرسور مولتی باند و پست فیلتر ، Trash دیستورشن کننده ۶۴ بیتی است که بالای ۸۵ مدل کبینت و باکس و اسپیکر و همچنین بالای ۴۵ مدل دیستورشن و overdrive را مدل سازی کرده است.
Complete Amp, Cabinet and Stomp Box modeling tool
Intuitive design, features not available anywhere else
Multiband Compression, Distortion and Post-Filter
برای گوش دادن به دمو های این افکت دیوایس می توانید به لینک زیر مراجعه فرمائید :
Trash is a 64-bit spice rack of distortion. For guitarists recording direct, Trash provides over 85 box, cabinet and speaker models — ranging from standard amp classics to stacks to experimental designs. Combined with 45 overdrive and distortion models — 12AX7 tubes, 6L6 tubes, transistors, fuzz, rectifiers, and more — you can make Trash sound as good, bad, real or unreal as you want.
Trash goes beyond a typical “guitar amp simulator” effect, though. With multiband distortion, sweeping filters and emulations of classic delays it can be effectively applied to bass, vocals, drums as well.
48 distortion types ranging from tube overdrive to the fuzz of germanium transistors. Chain pairs of distortions together for sonic destruction at 64-bit precision, or split the signal into multiple bands and apply distortion independently to individual frequencies.
Realistic modeling of 85 amp cabinets and speakers. Classics, combos, boutique models, stacks… a tone and character for any occasion.
36 filters that can be LFO or envelope triggered through a unique graphical display. Synth filters, resonant filters, classic analog filters and more.
Multiband dynamics and gating to control the peaks and tame the noise.
Trash the echo with a selection of classic lo-fi delays. Tape delay with saturation and nonlinear tape machine artifacts, tape-tube delay with added tube saturation modeling, classic analog delay with analog degradation and Lo-fi digital delay with quantization noise and aliasing.
History and Undo features, dedicated preset manager with dozens of drum, guitar and bass presets, spectrum and level meters, and DirectX automation